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1. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: maarud Originally by: Imperator Jora'h Also, can Jump Freighters drive around Empire? That is can they use gates like normal freighters? Yes, same as black ops BS's. They have jump drives but can still use gates...
- by Vanye Inovske - at 2007.11.02 17:51:00
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2. T1 Freighter nerf? - in Test Server Feedback [original thread]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 02/11/2007 02:42:42 Just to play devils advocate, (and IĈm likely to get flamed on this,) or more to the point, IĈm trying to see the bright side of possible changes: what if the goa...
- by Vanye Inovske - at 2007.11.02 03:19:00
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3. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Qual You freighter are still in the game. They are still the ultimate hauler, though very slow, and for the really large empires the Titan jump bridge will still solve the problem of gettin past low sec space in piece. O...
- by Vanye Inovske - at 2007.11.01 22:38:00
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4. T1 Freighter nerf? - in Test Server Feedback [original thread]
Originally by: Lostshadow They may be nerfing freighters badly, but as some kind of joke they have now increased the warp speed from 0.6 to 0.7 au/sec. We may have to warp 3 or 4 times to cross some systems, but at least when we're not acc...
- by Vanye Inovske - at 2007.11.01 22:32:00
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5. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Qual Originally by: Vanye Inovske Are all these invention cost estimates including the opportunity cost of a freighter bpo not being in production for months on end? No they are based on the fact that I can pic...
- by Vanye Inovske - at 2007.11.01 19:48:00
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6. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Qual Lol @ the whines Most importantly they are not THAT expensive if you build them yourself. What will make them expensive is the margin that builders will be chargeing on them. Base cost including invention is about 3B t...
- by Vanye Inovske - at 2007.11.01 13:59:00
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7. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Qual Originally by: Khan Dhu Not to mention people are trying to build the case in the Game Development Forum that killing carrier logistics only to have them picked up by these things is a bit stupid since it's goi...
- by Vanye Inovske - at 2007.10.31 18:13:00
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8. SiSi: No cargo allowed in ships inside a carrier ship maint. array - in Test Server Feedback [original thread]
Originally by: Pinpisa Jormao Edited by: Pinpisa Jormao on 31/10/2007 05:51:31 I'd like a lot of freighters running around with mid size escorts and lot of mid size freighter gank groups in 0.0 trying to stop them. And I'd like a po...
- by Vanye Inovske - at 2007.10.31 06:01:00
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9. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Nomad, the GREEN jump freighter, using fewer of our precious ice resources! It has the best cap recharge, too. To be honest, though, the Rorqual looks superior to me for logistics uses. Less cargo space, but 126k with t1 rigs and t2 expanders...
- by Vanye Inovske - at 2007.10.30 22:12:00
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10. SiSi: No cargo allowed in ships inside a carrier ship maint. array - in Test Server Feedback [original thread]
Originally by: Zachri So, as Level 3 has been blocking Sisi for me since a while now, what are the current exact build requirements and processes for the T2 Jump Freighters, and the exact M3 changes to carriers, Rorquals and that new mini ...
- by Vanye Inovske - at 2007.10.28 19:43:00
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11. Carrier logistics change, and how to avoid it. - in Test Server Feedback [original thread]
Originally by: Kirjava Can this be confirmed by someone? 150 000 * 1.275^3 * 1.15^2 * 1.2 = 515k of space using T2 expanders, 2 T2 Cargo rigs and 1 T1 rig. Makes me giddy - that would be the benchmark for the Jump freighters to exceed woul...
- by Vanye Inovske - at 2007.10.27 04:37:00
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12. Eastbound and Down - in Corporation, Alliance and Organization Discussions [original thread]
This is starting to remind me of the E-R whining about the end of Xetic in the G/IRON/RZR vs ASCN threads during the AZN invasion. ASCN is dead. Let it go, guys.
- by Vanye Inovske - at 2007.10.14 17:32:00
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13. Harpy lvl3? - in Ships and Modules [original thread]
Been a long time, but iirc.... 4x 150mm Railgun II 1 Afterburner II 1 Gistii A-Type Small Shield Booster 1 Cap Recharger II 1 X5 webber 2x Magnetic Field Stabilizer II With antimatter your optimal is 18-19km or so. The webber might be a bit supe...
- by Vanye Inovske - at 2007.08.20 02:26:00
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14. The glorious 14th of August. - in Corporation, Alliance and Organization Discussions [original thread]
Out of curiosity, is the thread title intended to be a reference to The Glorious First of June ? Or is the similarity mere coincidence?
- by Vanye Inovske - at 2007.08.16 01:26:00
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15. Polycarbon Engine housing rigs overpowered? - in Ships and Modules [original thread]
Originally by: Audri Fisher Originally by: FawKa For the cost of around 50m pr rig I think they need to be good tbh. They cost 50 mil a rig because they are so good.... No they don't. They cost 50M because cargo rigs are ...
- by Vanye Inovske - at 2007.08.15 23:02:00
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16. inconsistency between nanofiber and polycarbon - in Ships and Modules [original thread]
The price of polycarbons has more to do with the fact that they share components with cargo rigs than anything else.
- by Vanye Inovske - at 2007.08.12 05:20:00
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17. l4 nighthawk - in Ships and Modules [original thread]
6x Heavy Missile Launcher II 2x Large Shield Extender II 3x T2 hardeners to suit your fancy 3x BCS II 2x SPR II 2x Shield recharge rigs For exceptionally difficult missions (Enemies Abound 5 of 5, for example) you can swap in an extra SPR II - ju...
- by Vanye Inovske - at 2007.08.06 20:11:00
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18. The Bookmark Problem (Exploration/probes) - in Missions & Complexes [original thread]
Originally by: RuleoftheBone Edited by: RuleoftheBone on 31/07/2007 00:55:31 Alternative requiring a bit of self-calibration: -Install cap draining mod to allow for "short warps"...with practice and knowing your warp range at various ...
- by Vanye Inovske - at 2007.07.31 03:40:00
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19. How many seconds does it take for an Iteron V to warp? - in EVE General Discussion [original thread]
Originally by: Ararius Originally by: MotherMoon isn't there also a way to accidentally make them warp faster with a web? Yea, but thats only if their already aligned and just gaining speed If he'd just jumped through a gate...
- by Vanye Inovske - at 2007.07.31 03:34:00
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20. Best T1 ship/fitting for hauling very valuable things... - in Ships and Modules [original thread]
I like to do this sort of hauling in an interceptor or cov ops frig. Virtually untouchable without bubbles. But apparently T2 ships are out. I'd probably go with the fastest-aligning T1 frig available. I believe that's going to be the Rifter (Slas...
- by Vanye Inovske - at 2007.07.25 23:27:00
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